Monday, 11 June 2012

JOURNAL 2 - LANDSCAPE NEW ZEALAND

WANAKA IN HER VIEW
WORDS Philippa Jones
PHOTOGRAPHS Martin Hill











Wanaka come with landscapes both natural and man-made. Migrating from Urban Auckland to a rural hillside, I have a whole new challenge ahead of me. Shaped long ago by a glacial movement into low rolling hills and plains set against distant mountains, the rugged ridge lines contrast with the ruler- straight horizontal of river terraces. The climate is extreme with frost prone with scorching dry summers, therefore planting is limited. The wind is a prevailing north westerly and the importance of views are they two key factors o consider whens designing a landscape in Wanaka.
"THE WIND IS A FACT OF LIFE HERE THAT YOU HAVE TO ALLOW FOR. YOU HAVE TO CHOOSE OUTDOOR FURNITURE THAT DOESN'T BLOW AWAY AND AVOID THINGS LIKE UMBRELLAS THAT FLAP".
Wanaka's existing established trees cape i mostly of exotic species. The huge historic poplars of Albert Town at roughly 100 years old are nearing the end of their lives and need to be replanted. Wanaka is a clean slate in terms of expressing its own individual character and it's important that council regulations get it right. While Wanaka's District Plan is ideally designed to preserve its character, anomalies happen such as surrounding a house so that it appears stranded in the centre as if its inside a moat. Most clients are seeking low maintenance landscaping, partly because so many houses are holiday homes and therefore are empty a lot of the time, and in their spare time they do not wish to work on the garden,  but prefer to be out enjoying the outdoor life. However managing low maintenance gardening is not easy as geologically, the soil is very silty and gravelly.

JOURNAL 1 - AREA

CAFFE VERGNANO


LOCATION: Santena (TO)
PROJECT: Caffe Vergnano Warehouse and production facility
CLIENT: Casa del Caffe Vergnano Spa
ARCHITECT AND SUPERVISOR OF WORKS: Arch Robert Ferroro
BUILDER: Magnetti Building
TOTAL SURFACE AREA: 15,700 m^2
BUILT SURFACE AREA: 5305m^2

Caffe Vergnano plant has been devised with the focus on the environment typical of the corporate policy of the Piedmont based company.The new building is divided into two seperate but connected blocks: the first for a semi-products and packaging warehouse, and the second for production. The walls of the new plant are covered on the front and side by green climbing plants which provide the background for the caffe vergnano 1882 sign, testifying to the company's focus on eco-sustainability in its projects. The skin of the building is made of exposed cement in square panels, while the central block in black, the company's corporate colour, recalling the strict geometric design associated with caffe Vergnano's image.This "green philosophy" is further reinforced by treatment of the water used in production processes and reduction of waste and emissions.

ROVERE COLLI TREVEGIANI ITLAS

PROGETTO: abitazione privata e studio
LUOGO: Corvara
PROGETTO ARCHITETTIONICO: Emanuel Kostner
ANNO DI REALIZZAZIONE: 2011

Nature and light, wood and design. these are key elements in the design for a home and a private studio in Corvara, in the heart of the Val Badia. Colli Trevigiani Oak wood from Itlas has been chosen for the home and studio, using two different solutions with the same finish to infuse the home with an elegant, warm, exclusive atmosphere.
The studio alternates the vast perspective of large wooden floorboards in response to the need for beautiful but practical flooring.




METAL FOUNDATION (sLAB)                                
                                                                            
      





METAL FOUNDATION (sLAB)

PROJECT: Metal Foundation (sLAB)
SITUTATION: Aviles, Principado de Asturias, Spain
ARCHITECTS: [baragano], Impulso
TEAM: Ines Suarez, Veronica Carreno
COLABORATORS: Impulso, Tectum
BUILDER: Comsa, Esdehor, Tamargo, Contratas Iglesias
INSTALLATIONS: Cobra
DEVELOPERS: Fundacion Metal Asturias
BUILT SURFACE: 1.482 sqm
BUDGET: 4,000,000 Euros
COMPLETION DATE: 2011

The concept of the structure was first conceived in the first visit and from the memory of the place. The slab parks of the factory of ArcelorMittal, where placed just by the site and the idea of staring to play with this big pieces of steel is present from the first drawings and working models. It's important to get an alive building, a building to be lived, with walking roofs...a building that can be used much more than only the timetable of the industrial parkwhere is placed, a new space for Aviles. The steel structure and the installations are naked, in order to be shown in the different course that the Foundation Metal will teach in. Steel is the chosen material and main character on site because the building is for Metal Foundation but also in the memory of the place and of Aviles.








DRAMATIC LIGHTING





R:255 G:0 B:0 H:0 S:100 L:50
R:0 G:0 B:255 H:240 S:100 L:50
R:0 G:255 B:0 H:120 S:100 L:50

ARCHICAD




We are required to design our own treehut using the ArchiCAD 15 modelling program. As the task was about being efficient with time, the model was expected to be completed by the end of our lab session, which is two hours. Although difficult to navigate at first, I found the program a mixture between Rhino and Photoshop and step-by-step, I was able to create my first CAD model. 

The treehut itself is very simple and plain as the main objective was to be time efficient. I had decided to incorporate the tree inside the building as it gives the hut a natural approach. On top of the left side of the building is a balcony area to relax and the presence of the tree gives the hut itself a more environmental approach.

IMAGE AND RENDERING

VECTOR IMAGE: Vector graphics is the applications of geometrical primitives such as , lines, shapes, curves, and points or polygons, which are all influenced derived from mathematical equations, to represent images in computer graphics.



RASTER IMAGE: In computer graphics, a raster graphics image or bitmap is a data structure representing a  rectangular grid of pixels, or points of colour, viewable through a monitor or other display mediums.


DIAGRAM: A two-dimensional representation of information 
through visualization  techniques.

DIGITAL RENDERING: A process where a scene containing all the information regarding geometry, texture, lighting and shading as a description of the virtual scene and is outputted to a digital image or raster image file.

DRAWN RENDERING: This occurs mainly in visual arts and is regarding the process of creating shading and texture of a drawing.


Sunday, 10 June 2012

ADDITIVE AND SUBTRACTIVE COLOUR

ADDITIVE COLOUR: An additive color model involves light emitted from a source or illuminant. The additive reproduction process usually uses red, green, and blue (RGB) light to produce other colors. Combining one of these additive primary colours with another in equal amounts produces the additive secondary colours cyan, magenta and yellow, combining all three primary lights.
SUBTRACTIVE COLOUR: A subtractive color model explains the mixture of paints, dyes, inks and natural colorants to create a full range of colours, each caused by subtracting (that is, absorbing) some wavelengths of light and reflecting the others. The color that a surface displays depends on which colors of the electromagnetic spectrum are reflected by it and therefore made visible.

MEDIA EXHIBITION

These are my media works from the first half of the semester